CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_flagellant

can_be_flagellant = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 176 (13 lines). No parameters.

can_be_flagellant is a scripted trigger in Crusader Kings III, written at line 176 of its file. It takes no parameters: can_be_flagellant = yes (or no). The game's script calls it in 13 places, among them Mental Break: Coming Home to Roost (event stress_threshold.1701), Mental Break: Dark Thoughts (event stress_threshold.1001) and Mental Break: Domain of Debauchery (event stress_threshold.3421). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
can_be_flagellant = { # Must have a fitting personality or lifestyle
	NOR = { 
		has_trait = flagellant
		faith = { has_doctrine = special_doctrine_immaterial_harmony }
	}
	OR = {
		has_trait = zealous
		has_trait = chaste
		has_trait = temperate
		has_trait = humble
		has_trait = lifestyle_mystic
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_flagellant.

Events (12)

6 more

Scripted effects inside an event file (1)

  • stress_threshold_fallback_event_select_options_effect

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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