Scripted trigger
can_be_flagellant
can_be_flagellant = yesgame/common/scripted_triggers/00_stress_triggers.txt, line 176 (13 lines). No parameters.
can_be_flagellant is a scripted trigger in Crusader Kings III, written at line 176 of its file. It takes no parameters: can_be_flagellant = yes (or no). The game's script calls it in 13 places, among them Mental Break: Coming Home to Roost (event stress_threshold.1701), Mental Break: Dark Thoughts (event stress_threshold.1001) and Mental Break: Domain of Debauchery (event stress_threshold.3421). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.
What it checks
None of these
- Has the Trait: Flagellant
- Their faith: Has the Immaterial Harmony Doctrine
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
can_be_flagellant = { # Must have a fitting personality or lifestyle
NOR = {
has_trait = flagellant
faith = { has_doctrine = special_doctrine_immaterial_harmony }
}
OR = {
has_trait = zealous
has_trait = chaste
has_trait = temperate
has_trait = humble
has_trait = lifestyle_mystic
}
}As written in game/common/scripted_triggers/00_stress_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_flagellant.
Events (12)
- Mental Break: Coming Home to Roost
stress_threshold.1701 - Mental Break: Dark Thoughts
stress_threshold.1001 - Mental Break: Domain of Debauchery
stress_threshold.3421 - Mental Break: Forgotten Needs
stress_threshold_prison.1041 - Mental Break: Haunted by the Past
stress_threshold.2311 - Mental Break: I am Unworthy!
stress_threshold.3411
6 more
- Mental Break: Impostor!
stress_threshold.1721 - Mental Break: Spinning Thoughts
stress_threshold.1601 - Mental Break: Swirling Emotions
stress_threshold.1602 - Mental Break: Too Busy
stress_threshold.1711 - Mental Break: Torrential Grief
stress_threshold_special.1001 - Try to Be the Shepherd
pam_theocratic_ruler_events.0009
Scripted effects inside an event file (1)
- stress_threshold_fallback_event_select_options_effect
Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.