CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_drunkard

can_be_drunkard = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 81 (13 lines). No parameters.

can_be_drunkard is a scripted trigger in Crusader Kings III, written at line 81 of its file. It takes no parameters: can_be_drunkard = yes (or no). The game's script calls it in 28 places, among them Growing Debauchery (event court_yearly.1000), inspiration_system.1101 (event) and Mental Break: Befuddled by … (event stress_threshold.2321). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
can_be_drunkard = {
	is_adult = yes
	NOR = { # Cannot be Temperate or already have a Substance Abuse trait.
		has_trait = drunkard
		has_trait = hashishiyah
		has_trait = temperate
	}
	faith = { # Cannot be Muslim ( some Muslims did actually drink, but ideally we want Muslims to be Hashishiyahs instead of Drunkards because it is more thematic).
		NOT = {
			religion_tag = islam_religion
		}
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_drunkard.

Events (24)

18 more

Scripted effects inside an event file (1)

  • stress_threshold_fallback_event_select_options_effect

Scripted triggers inside an event file (2)

  • court_1000_valid_child
  • court_1001_valid_debaucher

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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