Scripted trigger
can_be_court_physician_of
can_be_court_physician_of = { EMPLOYER = … }game/common/scripted_triggers/20_health_triggers.txt, line 521 (6 lines). Parameters: $EMPLOYER$.
can_be_court_physician_of is a scripted trigger in Crusader Kings III, written at line 521 of its file. A call passes 1 parameter: EMPLOYER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
is_courtier_of = $EMPLOYER$- Is an Adult
basic_is_available_ai = yes- Is not incapable
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
can_be_court_physician_of = {
is_courtier_of = $EMPLOYER$
is_adult = yes
basic_is_available_ai = yes
is_incapable = no
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.