CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

can_be_contrite

can_be_contrite = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 212 (17 lines). No parameters.

can_be_contrite is a scripted trigger in Crusader Kings III, written at line 212 of its file. It takes no parameters: can_be_contrite = yes (or no). The game's script calls it in 8 places, among them Mental Break: Befuddled by … (event stress_threshold.2321), Mental Break: Dark Thoughts (event stress_threshold.1001) and Mental Break: Haunted by the Past (event stress_threshold.2311). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
can_be_contrite = {
	NOT = { has_trait = contrite }
	OR = { # Must have a fitting personality or lifestyle
		has_trait = deceitful
		has_trait = schemer
		has_trait = honest
		has_trait = trusting
		has_trait = humble
	}
	OR = { # Must have something to feel guilty about / confess to.
		num_sinful_traits >= 1
		any_secret = {
			exists = this
			can_be_exposed_by = root
		}
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_contrite.

Events (7)

1 more

Scripted effects inside an event file (1)

  • stress_threshold_fallback_event_select_options_effect

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?