Scripted trigger
can_be_commander_basic_trigger
can_be_commander_basic_trigger = { ARMY_OWNER = … }game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 619 (19 lines). Parameters: $ARMY_OWNER$.
can_be_commander_basic_trigger is a scripted trigger in Crusader Kings III, written at line 619 of its file. A call passes 1 parameter: ARMY_OWNER. The game's script calls it in 4 places, among them Request Commander (interaction), DescribingEducationOutcome (custom loc) and can_command_troops (scripted rules). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
The comment above it in the file
If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
What it checks
- Is available (an adult, not incapable)
One of these
this = $ARMY_OWNER$or
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
can_be_commander_basic_trigger = {
is_available_quick = {
alive = yes
adult = yes
incapable = no
hostage = no
}
OR = { # You can always lead your own armies
this = $ARMY_OWNER$
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
}
trigger_if = {
limit = { $ARMY_OWNER$ = { is_ai = yes } }
is_ai = yes
highest_held_title_tier < tier_hegemony
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_commander_basic_trigger.
Character interactions (1)
Customizable localization (1)
- DescribingEducationOutcome
Courtier guest management (1)
- guest_management
Scripted rules (1)
- can_command_troops
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.