Scripted trigger
can_be_burdened
can_be_burdened = yesgame/common/scripted_triggers/00_stress_triggers.txt, line 334 (22 lines). No parameters.
can_be_burdened is a scripted trigger in Crusader Kings III, written at line 334 of its file. It takes no parameters: can_be_burdened = yes (or no). The game's script calls it in 2 places, among them Mental Break: Endless Toil (event stress_threshold.1504) and stress_threshold_fallback_event_select_options_effect (local effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
can_be_burdened = {
NOT = {
has_trait = burdened
}
is_adult = no
rite = { rite_has_dominant_ruling_gender = prev }
# TGP flavor stress trait
government_allows = merit
OR = {
# This stress trait is for children only, after all
has_trait = bossy
has_trait = pensive
has_trait = rowdy
# But kids get adult traits too
has_trait = wrathful
has_trait = impatient
has_trait = arrogant
has_trait = stubborn
has_trait = vengeful
has_trait = callous
}
}As written in game/common/scripted_triggers/00_stress_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_burdened.
Events (1)
- Mental Break: Endless Toil
stress_threshold.1504
Scripted effects inside an event file (1)
- stress_threshold_fallback_event_select_options_effect
Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.