Scripted trigger
camp_officer_generator_pickable_trigger
camp_officer_generator_pickable_trigger = { EMPLOYER = … POS = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 1191 (21 lines). Parameters: $EMPLOYER$, $POS$.
camp_officer_generator_pickable_trigger is a scripted trigger in Crusader Kings III, written at line 1191 of its file. A call passes 2 parameters: EMPLOYER and POS. The game's script calls it in 2 places, among them valid_adventurous_character (local trigger) and camp_officer_generator_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
$EMPLOYER$ = { … }NOT = { has_court_position = $POS$_camp_officer }would_be_valid_for_court_position = { court_position = $POS$_camp_officer employer = $EMPLOYER$ }If
a check the game hides
Then
- Target court position is not $POS$
If
a check the game hides
Then
- Second court position is not $POS$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
camp_officer_generator_pickable_trigger = {
$EMPLOYER$ = {
OR = {
can_employ_court_position_type = $POS$_camp_officer
employs_court_position = $POS$_camp_officer
}
}
NOT = { has_court_position = $POS$_camp_officer }
would_be_valid_for_court_position = {
court_position = $POS$_camp_officer
employer = $EMPLOYER$
}
trigger_if = {
limit = { exists = var:target_court_position }
NOT = { var:target_court_position = flag:$POS$ }
}
trigger_if = {
limit = { exists = var:second_court_position }
NOT = { var:second_court_position = flag:$POS$ }
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls camp_officer_generator_pickable_trigger.
Scripted triggers inside an event file (1)
- valid_adventurous_character
Scripted effects (1)
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.