Scripted trigger
byzantine_elective_deformed_candidate_trigger
byzantine_elective_deformed_candidate_trigger = yesgame/common/scripted_triggers/00_elective_triggers.txt, line 330 (10 lines). No parameters.
byzantine_elective_deformed_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 330 of its file. It takes no parameters: byzantine_elective_deformed_candidate_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_elective_triggers.txt.
What it checks
One of these
- Has the Trait: Disfigured
or
Has the Trait: Blindor
is_eunuch_trigger = yesor
Has the Trait: Dwarfor
Has the Trait: Club-footedor
Has the Trait: Inbred
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
byzantine_elective_deformed_candidate_trigger = {
OR = {
has_trait = disfigured
has_trait = blind
is_eunuch_trigger = yes
has_trait = dwarf
has_trait = clubfooted
has_trait = inbred
}
}As written in game/common/scripted_triggers/00_elective_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_elective_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.