Scripted trigger
building_monastic_schools_holding_level_requirement_trigger
building_monastic_schools_holding_level_requirement_trigger = { LEVEL = … }game/common/scripted_triggers/00_building_requirement_triggers.txt, line 944 (14 lines). Parameters: $LEVEL$.
building_monastic_schools_holding_level_requirement_trigger is a scripted trigger in Crusader Kings III, written at line 944 of its file. A call passes 1 parameter: LEVEL. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
If
- scope:holder.rite: The rite has Allows for the construction of the Monasteries line of Buildings in all Holding Types
Then
One of these
has_building_or_higher = castle_$LEVEL$or
has_building_or_higher = city_$LEVEL$or
has_building_or_higher = temple_$LEVEL$or
has_building_or_higher = temple_citadel_$LEVEL$
Otherwise
has_building_or_higher = temple_$LEVEL$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
building_monastic_schools_holding_level_requirement_trigger = {
trigger_if = {
limit = { scope:holder.rite = { rite_has_parameter = monastic_schools_allowed_in_every_holding_type } }
OR = {
has_building_or_higher = castle_$LEVEL$
has_building_or_higher = city_$LEVEL$
has_building_or_higher = temple_$LEVEL$
has_building_or_higher = temple_citadel_$LEVEL$
}
}
trigger_else = {
has_building_or_higher = temple_$LEVEL$
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.