CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

building_hill_forts_requirement_terrain

building_hill_forts_requirement_terrain = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 507 (8 lines). No parameters.

building_hill_forts_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 507 of its file. It takes no parameters: building_hill_forts_requirement_terrain = yes (or no). The game's script calls it in 9 places, among them Complex Earthworks (building), Ditches (building) and External Walls (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • One of these

    • terrain = mountains
    • or

      terrain = desert_mountains
    • or

      terrain = hills
    • or

      terrain = terraced_hills

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
building_hill_forts_requirement_terrain = {
	OR = {
		terrain = mountains
		terrain = desert_mountains
		terrain = hills
		terrain = terraced_hills
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_hill_forts_requirement_terrain.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?