Scripted trigger
building_hall_of_heroes_requirement
building_hall_of_heroes_requirement = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 171 (14 lines). No parameters.
building_hall_of_heroes_requirement is a scripted trigger in Crusader Kings III, written at line 171 of its file. It takes no parameters: building_hall_of_heroes_requirement = yes (or no). The game's script calls it in 5 places, among them Hall of Heroes I (building), Hall of Heroes II (building) and Hall of Heroes III (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
building_hall_of_heroes_requirement = {
custom_description = {
text = building_requirement_hall_of_heroes_failed
has_variable = hall_of_heroes
scope:holder = {
OR = {
has_religion = religion:baltic_religion
has_religion = religion:slavic_religion
has_religion = religion:finno_ugric_religion
has_religion = religion:siberian_religion
}
}
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls building_hall_of_heroes_requirement.
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.