CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

building_hall_of_heroes_requirement

building_hall_of_heroes_requirement = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 171 (14 lines). No parameters.

building_hall_of_heroes_requirement is a scripted trigger in Crusader Kings III, written at line 171 of its file. It takes no parameters: building_hall_of_heroes_requirement = yes (or no). The game's script calls it in 5 places, among them Hall of Heroes I (building), Hall of Heroes II (building) and Hall of Heroes III (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
building_hall_of_heroes_requirement = {
	custom_description = {
		text = building_requirement_hall_of_heroes_failed
		has_variable = hall_of_heroes
		scope:holder = {
			OR = {
				has_religion = religion:baltic_religion
				has_religion = religion:slavic_religion
				has_religion = religion:finno_ugric_religion
				has_religion = religion:siberian_religion
			}
		}
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_hall_of_heroes_requirement.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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