Scripted trigger
building_examination_hall_requirement_terrain
building_examination_hall_requirement_terrain = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 999 (7 lines). No parameters.
building_examination_hall_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 999 of its file. It takes no parameters: building_examination_hall_requirement_terrain = yes (or no). The game's script calls it in 3 places, among them Imperial Academy (building), Testing Rooms (building) and Wenwu Temple (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
- This is the County Capital
- scope:holder: Government uses Merit
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
building_examination_hall_requirement_terrain = {
is_county_capital = yes
scope:holder = {
government_has_flag = government_has_merit
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls building_examination_hall_requirement_terrain.
Buildings (3)
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.