CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

building_breweries_requirement

building_breweries_requirement = { NUMBER = … }

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 1007 (15 lines). Parameters: $NUMBER$.

building_breweries_requirement is a scripted trigger in Crusader Kings III, written at line 1007 of its file. A call passes 1 parameter: NUMBER. The game's script calls it in 8 places, among them Barrel Room (building), Brewing House (building) and Brewing Vats (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
building_breweries_requirement = {
	trigger_if = {
		limit = {
			has_building_or_higher = temple_$NUMBER$
		}
		OR = {
			faith = faith:catholic
			rite = { rite_has_parameter = allows_brewery }
		}
	}
	trigger_else = {
    	building_requirement_castle_city_church = { LEVEL = $NUMBER$ }
		culture = { has_cultural_parameter = allows_brewery }
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_breweries_requirement.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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