Scripted trigger
broadly_mainland_east_asian_heritage_trigger
broadly_mainland_east_asian_heritage_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2290 (11 lines). No parameters.
broadly_mainland_east_asian_heritage_trigger is a scripted trigger in Crusader Kings III, written at line 2290 of its file. It takes no parameters: broadly_mainland_east_asian_heritage_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Their culture:
One of these
- The Culture has the Chinese Cultural Pillar
or
The Culture has the Samhanic Cultural Pillaror
The Culture has the Buyeo Cultural Pillaror
The Culture has the Qiangic Cultural Pillaror
The Culture has the Viet Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
broadly_mainland_east_asian_heritage_trigger = {
culture = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_korean
has_cultural_pillar = heritage_buyeo
has_cultural_pillar = heritage_qiangic
has_cultural_pillar = heritage_viet
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.