Scripted trigger
broadly_jungle_dwelling_trigger
broadly_jungle_dwelling_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2268 (14 lines). No parameters.
broadly_jungle_dwelling_trigger is a scripted trigger in Crusader Kings III, written at line 2268 of its file. It takes no parameters: broadly_jungle_dwelling_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Their culture:
One of these
- The Culture has the Austronesian Cultural Pillar
or
The Culture has the Burman Cultural Pillaror
The Culture has the Tai Cultural Pillaror
The Culture has the Hmongic Cultural Pillaror
The Culture has the Dravidian Cultural Pillaror
The Culture has the Mon-Khmer Cultural Pillaror
The Culture has the Viet Cultural Pillaror
The Culture has the Indo-Aryan Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
broadly_jungle_dwelling_trigger = {
culture = {
OR = {
has_cultural_pillar = heritage_austronesian
has_cultural_pillar = heritage_burman
has_cultural_pillar = heritage_tai
has_cultural_pillar = heritage_hmongic
has_cultural_pillar = heritage_dravidian
has_cultural_pillar = heritage_mon_khmer
has_cultural_pillar = heritage_viet
has_cultural_pillar = heritage_indo_aryan
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.