Scripted trigger
break_betrothal_valid_target_trigger
break_betrothal_valid_target_trigger = { CHARACTER = … }game/common/scripted_triggers/00_marriage_triggers.txt, line 614 (26 lines). Parameters: $CHARACTER$.
break_betrothal_valid_target_trigger is a scripted trigger in Crusader Kings III, written at line 614 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Break Betrothal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
The comment above it in the file
if $CHARACTER$ has the right to break betrothal or receive interaction for breaking betrothal?
What it checks
- Is betrothed
If
a check the game hides
Then
- Is played by the AI
One of these
All of these
is_child_of = $CHARACTER$target_is_liege_or_above = $CHARACTER$NOT = { matchmaker = { is_parent_of = prev this != $CHARACTER$ } }
or
All of these
is_playable_character = noliege = $CHARACTER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
break_betrothal_valid_target_trigger = {
is_betrothed = yes
# yourself, your courtier, or your child vassal and you were the matchmaker
trigger_if = {
limit = {
this != $CHARACTER$
}
is_ai = yes
OR = {
AND = {
is_child_of = $CHARACTER$
target_is_liege_or_above = $CHARACTER$
NOT = {
matchmaker = {
is_parent_of = prev
this != $CHARACTER$
}
}
}
AND = {
is_playable_character = no
liege = $CHARACTER$
}
}
}
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls break_betrothal_valid_target_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.