CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Wards and Wardens files

bp2_valid_to_offer_hostage_ai_trigger

bp2_valid_to_offer_hostage_ai_trigger = yes

game/common/scripted_triggers/05_bp2_hostage_triggers.txt, line 60 (14 lines). No parameters.

bp2_valid_to_offer_hostage_ai_trigger is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 60 of its file. It takes no parameters: bp2_valid_to_offer_hostage_ai_trigger = yes (or no). The game's script calls it in 1 place, among them Offer Hostage (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/05_bp2_hostage_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
bp2_valid_to_offer_hostage_ai_trigger = {
	# AI only cares about neighbors
	scope:recipient = { character_is_land_realm_neighbor = scope:actor }
	# Don't waste hostages on those who aren't a threat
	scope:recipient.current_military_strength >= scope:actor.fifty_percent_of_current_military_strength
	scope:recipient = { has_any_cb_on = scope:actor }
	# Don't send hostages to those you seriously hate, or vice versa
	NOR = {
		scope:recipient = {
			has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
			house_has_feud_relation_with_trigger = { TARGET = scope:actor }
		}
	}
}

As written in game/common/scripted_triggers/05_bp2_hostage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls bp2_valid_to_offer_hostage_ai_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/05_bp2_hostage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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