Scripted trigger · Wards and Wardens files
bp2_valid_to_demand_hostage_ai_trigger
bp2_valid_to_demand_hostage_ai_trigger = yesgame/common/scripted_triggers/05_bp2_hostage_triggers.txt, line 75 (14 lines). No parameters.
bp2_valid_to_demand_hostage_ai_trigger is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 75 of its file. It takes no parameters: bp2_valid_to_demand_hostage_ai_trigger = yes (or no). The game's script calls it in 1 place, among them Demand Hostage (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/05_bp2_hostage_triggers.txt.
What it checks
scope:recipient:character_is_land_realm_neighbor = scope:actor
scope:actor.current_military_strength >= scope:recipient.fifty_percent_of_current_military_strengthscope:actor:has_any_cb_on = scope:recipient
None of these
scope:recipient:has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }house_has_feud_relation_with_trigger = { TARGET = scope:actor }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
bp2_valid_to_demand_hostage_ai_trigger = {
# AI only cares about neighbors
scope:recipient = { character_is_land_realm_neighbor = scope:actor }
# Don't waste hostages on those who aren't a threat
scope:actor.current_military_strength >= scope:recipient.fifty_percent_of_current_military_strength
scope:actor = { has_any_cb_on = scope:recipient }
# Don't send hostages to those you seriously hate, or vice versa
NOR = {
scope:recipient = {
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
house_has_feud_relation_with_trigger = { TARGET = scope:actor }
}
}
}As written in game/common/scripted_triggers/05_bp2_hostage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls bp2_valid_to_demand_hostage_ai_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/05_bp2_hostage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.