Scripted trigger · Wards and Wardens files
bp2_hostage_benefits_valid_trigger
bp2_hostage_benefits_valid_trigger = yesgame/common/scripted_triggers/05_bp2_hostage_triggers.txt, line 249 (7 lines). No parameters.
bp2_hostage_benefits_valid_trigger is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 249 of its file. It takes no parameters: bp2_hostage_benefits_valid_trigger = yes (or no). The game's script calls it in 3 places, among them hostage_piety_income_value (script value), hostage_prestige_income_value (script value) and hostage_renown_income_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/05_bp2_hostage_triggers.txt.
What it checks
Not all of these
scope:home_court.dynasty = scope:warden.dynasty
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
bp2_hostage_benefits_valid_trigger = {
NAND = {
exists = scope:home_court.dynasty
exists = scope:warden.dynasty
scope:home_court.dynasty = scope:warden.dynasty
}
}As written in game/common/scripted_triggers/05_bp2_hostage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls bp2_hostage_benefits_valid_trigger.
Script values (3)
- hostage_piety_income_value
- hostage_prestige_income_value
- hostage_renown_income_value
Source: game/common/scripted_triggers/05_bp2_hostage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.