CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Friends and Foes files

bp1_yearly_8100_sycophant_trigger

bp1_yearly_8100_sycophant_trigger = { LIEGE = … }

game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 161 (30 lines). Parameters: $LIEGE$.

bp1_yearly_8100_sycophant_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 161 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 2 places, among them The Sycophant (story cycle) and Unpopular Favorite (event bp1_yearly.8100). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

What it checks

  • is_available_ai_adult = yes
  • liege = $LIEGE$
  • Opinion from $LIEGE$ at least 25
  • NOT = { is_vassal_of = $LIEGE$ }
  • One of these

    • has_relation_lover = $LIEGE$
    • or

      has_relation_friend = $LIEGE$
    • or

      can_set_relation_friend_trigger = { CHARACTER = $LIEGE$ }
    • or

      Any secret:
      • secret_target = $LIEGE$
  • NOT = { is_close_or_extended_family_of = $LIEGE$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
bp1_yearly_8100_sycophant_trigger = {
	is_available_ai_adult = yes
	liege = $LIEGE$
	reverse_opinion = {
		target = $LIEGE$
		value >= 25
	}
	NOT = { is_vassal_of = $LIEGE$ }
	trigger_if = {
		limit = { exists = $LIEGE$.cp:councillor_spouse }
		NOT = { this = $LIEGE$.cp:councillor_spouse }
	}
	trigger_if = {
		limit = {
			$LIEGE$.rite = { rite_has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment }
			exists = $LIEGE$.cp:councillor_court_chaplain
		}
		NOT = { this = $LIEGE$.cp:councillor_court_chaplain }
	}
	OR = {
		has_relation_lover = $LIEGE$
		has_relation_friend = $LIEGE$
		can_set_relation_friend_trigger = { CHARACTER = $LIEGE$ }
		any_secret = {
			type = secret_lover
			secret_target = $LIEGE$
		}
	}
	NOT = { is_close_or_extended_family_of = $LIEGE$ }
}

As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls bp1_yearly_8100_sycophant_trigger.

Story cycles (1)

  • The Sycophant

Events (1)

Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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