CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

book_topic_witch_love_sorcery_trigger

book_topic_witch_love_sorcery_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 2072 (6 lines). No parameters.

book_topic_witch_love_sorcery_trigger is a scripted trigger in Crusader Kings III, written at line 2072 of its file. It takes no parameters: book_topic_witch_love_sorcery_trigger = yes (or no). The game's script calls it in 1 place, among them book_topic_witch_love_sorcery (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • One of these

    • Has the Trait: Seducer
    • or

      has_focus = intrigue_temptation_focus

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
book_topic_witch_love_sorcery_trigger = {
	OR = {
		has_trait = seducer
		has_focus = intrigue_temptation_focus
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls book_topic_witch_love_sorcery_trigger.

Artifacts (1)

  • book_topic_witch_love_sorcery

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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