Scripted trigger
book_topic_witch_curse_sorcery_trigger
book_topic_witch_curse_sorcery_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 2079 (9 lines). No parameters.
book_topic_witch_curse_sorcery_trigger is a scripted trigger in Crusader Kings III, written at line 2079 of its file. It takes no parameters: book_topic_witch_curse_sorcery_trigger = yes (or no). The game's script calls it in 1 place, among them book_topic_witch_curse_sorcery (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
book_topic_witch_curse_sorcery_trigger = {
OR = {
dread >= medium_dread
has_trait = sadistic
has_trait = vengeful
has_trait = torturer
has_trait = paranoid
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls book_topic_witch_curse_sorcery_trigger.
Artifacts (1)
- book_topic_witch_curse_sorcery
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.