Scripted trigger
book_topic_intrigue_punishment_trigger
book_topic_intrigue_punishment_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 2044 (10 lines). No parameters.
book_topic_intrigue_punishment_trigger is a scripted trigger in Crusader Kings III, written at line 2044 of its file. It takes no parameters: book_topic_intrigue_punishment_trigger = yes (or no). The game's script calls it in 2 places, among them book_topic_intrigue_punishment (artifact) and book_topic_intrigue_punishment_not_torturer (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
One of these
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }or
has_trait_rank = { trait = education_intrigue rank >= 2 }or
Has the Trait: Torturer
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
book_topic_intrigue_punishment_trigger = {
OR = {
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
has_trait_rank = {
trait = education_intrigue
rank >= 2
}
has_trait = torturer
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls book_topic_intrigue_punishment_trigger.
Artifacts (2)
- book_topic_intrigue_punishment
- book_topic_intrigue_punishment_not_torturer
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.