Scripted trigger
book_subject_medicine_witch_trigger
book_subject_medicine_witch_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 1863 (9 lines). No parameters.
book_subject_medicine_witch_trigger is a scripted trigger in Crusader Kings III, written at line 1863 of its file. It takes no parameters: book_subject_medicine_witch_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
One of these
- Has the Trait: Novice Physician
or
Has the Trait: Wise Manor
Has the Trait: Herbalistor
has_focus = learning_medicine_focusor
is_witch_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
book_subject_medicine_witch_trigger = {
OR = {
has_trait = lifestyle_physician
has_trait = lifestyle_mystic
has_trait = lifestyle_herbalist
has_focus = learning_medicine_focus
is_witch_trigger = yes
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.