Scripted trigger
book_subject_martial_trigger
book_subject_martial_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 1845 (9 lines). No parameters.
book_subject_martial_trigger is a scripted trigger in Crusader Kings III, written at line 1845 of its file. It takes no parameters: book_subject_martial_trigger = yes (or no). The game's script calls it in 2 places, among them book_subject_martial (artifact) and set_book_subject_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
One of these
- Prowess at least 15
or
Has the Trait: Warrior of the Faithor
Has the Trait: Holy Monarchor
Has the Trait: Raideror
Number of commander traits at least 1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
book_subject_martial_trigger = {
OR = {
prowess >= high_skill_rating
has_trait = faith_warrior
has_trait = crusader_king
has_trait = viking
number_of_commander_traits >= 1
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls book_subject_martial_trigger.
Artifacts (1)
- book_subject_martial
Scripted effects (1)
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.