CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

book_subject_martial_trigger

book_subject_martial_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 1845 (9 lines). No parameters.

book_subject_martial_trigger is a scripted trigger in Crusader Kings III, written at line 1845 of its file. It takes no parameters: book_subject_martial_trigger = yes (or no). The game's script calls it in 2 places, among them book_subject_martial (artifact) and set_book_subject_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
book_subject_martial_trigger = {
	OR = {
		prowess >= high_skill_rating
		has_trait = faith_warrior
		has_trait = crusader_king
		has_trait = viking
		number_of_commander_traits >= 1
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls book_subject_martial_trigger.

Artifacts (1)

  • book_subject_martial

Scripted effects (1)

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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