CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

book_subject_animals_trigger

book_subject_animals_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 1901 (13 lines). No parameters.

book_subject_animals_trigger is a scripted trigger in Crusader Kings III, written at line 1901 of its file. It takes no parameters: book_subject_animals_trigger = yes (or no). The game's script calls it in 2 places, among them book_subject_animals (artifact) and set_book_subject_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • One of these

    • Has the Trait: Hunter
    • or

      All of these

      • Any owned story:
      • exists = var:story_cycle_cat_name
    • or

      All of these

      • Any owned story:
      • exists = var:story_cycle_dog_name

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
book_subject_animals_trigger = {
	OR = {
		has_trait = lifestyle_hunter
		AND = {
			any_owned_story = { type = story_cycle_pet_cat }
			exists = var:story_cycle_cat_name
		}
		AND = {
			any_owned_story = { type = story_cycle_pet_dog }
			exists = var:story_cycle_dog_name
		}
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls book_subject_animals_trigger.

Artifacts (1)

  • book_subject_animals

Scripted effects (1)

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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