CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

body_is_available

body_is_available = yes

game/common/scripted_triggers/00_funeral_and_body_disposal_triggers.txt, line 5 (7 lines). No parameters.

body_is_available is a scripted trigger in Crusader Kings III, written at line 5 of its file. It takes no parameters: body_is_available = yes (or no). The game's script calls it in 3 places, among them funeral_is_body_available_gui (gui), funeral_add_funeral_targets_to_list (scripted effect) and has_available_funeral_target (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_funeral_and_body_disposal_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
body_is_available = {
	is_alive = no
	time_since_death = {
		years <= 5 # Usually it takes a body less time than this to decompose, but we can plausibly say the body is being preserved in some way
	}
	NOT = { has_dead_character_variable = body_has_been_disposed }
}

As written in game/common/scripted_triggers/00_funeral_and_body_disposal_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls body_is_available.

Buttons of the game's windows (scripted GUIs) (1)

  • funeral_is_body_available_gui

Scripted triggers (1)

Source: game/common/scripted_triggers/00_funeral_and_body_disposal_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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