Scripted trigger · Tours and Tournaments files
blademaster_attribute_trigger
blademaster_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 629 (7 lines). No parameters.
blademaster_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 629 of its file. It takes no parameters: blademaster_attribute_trigger = yes (or no). The game's script calls it in 1 place, among them Blademaster (accolade types). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Has the Trait: Aspiring Blademaster
- Aspiring Blademaster experience at least 100 — Legendary Blademaster
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
blademaster_attribute_trigger = {
has_trait = lifestyle_blademaster
has_trait_xp = {
trait = lifestyle_blademaster
value >= 100
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls blademaster_attribute_trigger.
Accolade types (1)
- Blademaster
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.