Scripted trigger
bg_game_type_region_pachisi_trigger
bg_game_type_region_pachisi_trigger = yesgame/common/scripted_triggers/00_board_game_scripted_triggers.txt, line 27 (9 lines). No parameters.
bg_game_type_region_pachisi_trigger is a scripted trigger in Crusader Kings III, written at line 27 of its file. It takes no parameters: bg_game_type_region_pachisi_trigger = yes (or no). The game's script calls it in 5 places, among them challenge_to_2p_chess_interaction_lock_in_game_type_effect (scripted effect), BG_GameType_Concept (custom loc) and BG_GameType_Concept_Dark (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
What it checks
One of these
- Is in the India region
or
All of these
- Is in the Southeast Asia region
- Is not in the Vietnam region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
bg_game_type_region_pachisi_trigger = {
OR = {
geographical_region = world_india
AND = {
geographical_region = world_asia_southeast
NOT = { geographical_region = world_asia_vietnam }
}
}
}As written in game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls bg_game_type_region_pachisi_trigger.
Scripted effects (1)
Customizable localization (4)
- BG_GameType_Concept
- BG_GameType_Concept_Dark
- BG_GameType_Generic
- ContestBoardGameType
Source: game/common/scripted_triggers/00_board_game_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.