CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

bg_game_type_region_fidchell_trigger

bg_game_type_region_fidchell_trigger = yes

game/common/scripted_triggers/00_board_game_scripted_triggers.txt, line 62 (3 lines). No parameters.

bg_game_type_region_fidchell_trigger is a scripted trigger in Crusader Kings III, written at line 62 of its file. It takes no parameters: bg_game_type_region_fidchell_trigger = yes (or no). The game's script calls it in 5 places, among them challenge_to_2p_chess_interaction_lock_in_game_type_effect (scripted effect), BG_GameType_Concept (custom loc) and BG_GameType_Concept_Dark (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_board_game_scripted_triggers.txt.

What it checks

  • Is in the board game fidchell region region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
bg_game_type_region_fidchell_trigger = {
	geographical_region = board_game_fidchell_region
}

As written in game/common/scripted_triggers/00_board_game_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls bg_game_type_region_fidchell_trigger.

Customizable localization (4)

  • BG_GameType_Concept
  • BG_GameType_Concept_Dark
  • BG_GameType_Generic
  • ContestBoardGameType

Source: game/common/scripted_triggers/00_board_game_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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