Scripted trigger · Tours and Tournaments files
besieger_attribute_trigger
besieger_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 449 (22 lines). No parameters.
besieger_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 449 of its file. It takes no parameters: besieger_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them on_county_occupied (on action) and Besieger (accolade types). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Any of these: The Acclaimed Knight is a Military Engineer · The Acclaimed Knight is a Logistician · May become available when the Acclaimed Knight fights a Battle alongside any Siege Weapons Men-at-Arms
- Their culture:
has_innovation = innovation_catapult
- Accolade has not already specialized in a Men-at-Arms-type Accolade Attribute
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
besieger_attribute_trigger = {
custom_tooltip = {
text = besieger_attribute.unlock_tt
OR = {
var:besieger_attribute_unlock ?= yes
has_trait = military_engineer
has_trait = logistician
}
}
culture ?= { has_innovation = innovation_catapult }
custom_tooltip = {
text = single_maa_attribute_allowance
trigger_if = {
limit = {
exists = accolade
}
accolade = {
NOT = { has_accolade_category = men_at_arms }
}
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls besieger_attribute_trigger.
On actions (the game's own hooks) (1)
- on_county_occupied
Accolade types (1)
- Besieger
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.