Scripted trigger · Tours and Tournaments files
besieger_attribute_acceptable_trigger
besieger_attribute_acceptable_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 968 (8 lines). No parameters.
besieger_attribute_acceptable_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 968 of its file. It takes no parameters: besieger_attribute_acceptable_trigger = yes (or no). The game's script calls it in 1 place, among them Besieger (accolade types). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
One of these
- Has the Trait: Military Engineer
or
Has the Trait: Logisticianor
Martial at least 12
- Their culture:
has_innovation = innovation_catapult
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
besieger_attribute_acceptable_trigger = {
OR = {
has_trait = military_engineer
has_trait = logistician
martial >= decent_skill_rating
}
culture ?= { has_innovation = innovation_catapult }
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls besieger_attribute_acceptable_trigger.
Accolade types (1)
- Besieger
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.