Scripted trigger
being_blackmailed_by_root_trigger
being_blackmailed_by_root_trigger = yesgame/common/scripted_triggers/00_secret_triggers.txt, line 21 (14 lines). No parameters.
being_blackmailed_by_root_trigger is a scripted trigger in Crusader Kings III, written at line 21 of its file. It takes no parameters: being_blackmailed_by_root_trigger = yes (or no). The game's script calls it in 1 place, among them Fear of the Unknown (event blackmail.1001). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.
What it checks
- You:
One of these
has_hook_of_type = { target = prev type = weak_blackmail_hook }or
has_hook_of_type = { target = prev type = strong_blackmail_hook }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
being_blackmailed_by_root_trigger = {
root = {
OR = {
has_hook_of_type = {
target = prev
type = weak_blackmail_hook
}
has_hook_of_type = {
target = prev
type = strong_blackmail_hook
}
}
}
}As written in game/common/scripted_triggers/00_secret_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls being_blackmailed_by_root_trigger.
Events (1)
- Fear of the Unknown
blackmail.1001
Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.