CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

basic_is_valid_for_yearly_events_trigger

basic_is_valid_for_yearly_events_trigger = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 802 (15 lines). No parameters.

basic_is_valid_for_yearly_events_trigger is a scripted trigger in Crusader Kings III, written at line 802 of its file. It takes no parameters: basic_is_valid_for_yearly_events_trigger = yes (or no). The game's script calls it in 32 places, among them … Appointed... …? (event ep3_governor_yearly.3020), … Autokrator! (event ep3_governor_yearly.3040) and … Blood (event bp2_yearly.6080). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
basic_is_valid_for_yearly_events_trigger = {
	is_playable_character = yes
	is_available_quick = {
		imprisoned = no
		incapable = no
	}
	OR = {
		is_travelling = no
		has_government = landless_adventurer_government
	}
	NOR = {
		has_character_flag = is_in_task_contract_event_chain
		exists = involved_activity
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls basic_is_valid_for_yearly_events_trigger.

Events (28)

22 more

Scripted triggers inside an event file (1)

  • yearly_1070_potential_soulmate_basic_trigger

On actions (the game's own hooks) (3)

  • five_year_struggle_playable_pulse
  • on_combat_end_loser
  • random_yearly_playable_pulse

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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