Scripted trigger
basic_eligible_for_diarchy_trigger
basic_eligible_for_diarchy_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 174 (6 lines). No parameters.
basic_eligible_for_diarchy_trigger is a scripted trigger in Crusader Kings III, written at line 174 of its file. It takes no parameters: basic_eligible_for_diarchy_trigger = yes (or no). The game's script calls it in 5 places, among them Start Diarchy (interaction), diarchy.0001 (event) and diarchy.0002 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Highest held Title is at least County Rank
is_landed_or_landless_administrative_or_theocratic = yeshas_active_diarchy = no- Their government is not Adventurer
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
basic_eligible_for_diarchy_trigger = {
highest_held_title_tier >= tier_county
is_landed_or_landless_administrative_or_theocratic = yes
has_active_diarchy = no
NOT = { government_has_flag = government_is_landless_adventurer } # Laamps don't use diarchs
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls basic_eligible_for_diarchy_trigger.
Character interactions (1)
- Start Diarchy
Events (3)
Scripted rules (1)
- should_have_diarchy
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.