CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

basic_eligible_for_diarchy_trigger

basic_eligible_for_diarchy_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 174 (6 lines). No parameters.

basic_eligible_for_diarchy_trigger is a scripted trigger in Crusader Kings III, written at line 174 of its file. It takes no parameters: basic_eligible_for_diarchy_trigger = yes (or no). The game's script calls it in 5 places, among them Start Diarchy (interaction), diarchy.0001 (event) and diarchy.0002 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
basic_eligible_for_diarchy_trigger = {
	highest_held_title_tier >= tier_county
	is_landed_or_landless_administrative_or_theocratic = yes
	has_active_diarchy = no
	NOT = { government_has_flag = government_is_landless_adventurer } # Laamps don't use diarchs
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls basic_eligible_for_diarchy_trigger.

Character interactions (1)

  • Start Diarchy

Scripted rules (1)

  • should_have_diarchy

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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