Scripted trigger
base_faction_trigger
base_faction_trigger = { FACTION_TYPE = … }game/common/scripted_triggers/00_faction_triggers.txt, line 189 (10 lines). Parameters: $FACTION_TYPE$.
base_faction_trigger is a scripted trigger in Crusader Kings III, written at line 189 of its file. A call passes 1 parameter: FACTION_TYPE. The game's script calls it in 7 places, among them Ceremonial Claimant Faction (factions), Dissolution Faction (factions) and Imperial Policy Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.
What it checks
- Is not incapable
NOT = { has_truce = scope:target }NOT = { is_at_war_with = scope:target }can_join_or_create_faction_against = { who = scope:target faction = $FACTION_TYPE$ }scope:target:NOT = { has_strong_hook = root }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
base_faction_trigger = {
is_incapable = no
NOT = { has_truce = scope:target }
NOT = { is_at_war_with = scope:target }
can_join_or_create_faction_against = {
who = scope:target
faction = $FACTION_TYPE$
}
scope:target = { NOT = { has_strong_hook = root } }
}As written in game/common/scripted_triggers/00_faction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls base_faction_trigger.
Factions (7)
- Ceremonial Claimant Faction
- Dissolution Faction
- Imperial Policy Faction
- Independence Faction
- Install Ruling Regent Faction
- Liberty Faction
1 more
- Restore Ceremonial Monarch Faction
Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.