Scripted trigger
barony_title_is_unique_badge_christian_holy_site_trigger
barony_title_is_unique_badge_christian_holy_site_trigger = yesgame/common/scripted_triggers/00_artifact_badge_triggers.txt, line 2 (7 lines). No parameters.
barony_title_is_unique_badge_christian_holy_site_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: barony_title_is_unique_badge_christian_holy_site_trigger = yes (or no). The game's script calls it in 1 place, among them create_artifact_badge_generic_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_badge_triggers.txt.
What it checks
One of these
this = title:b_santiagoor
this = title:b_jerusalemor
this = title:b_vaticano
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
barony_title_is_unique_badge_christian_holy_site_trigger = {
OR = {
this = title:b_santiago
this = title:b_jerusalem
this = title:b_vaticano
}
}As written in game/common/scripted_triggers/00_artifact_badge_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls barony_title_is_unique_badge_christian_holy_site_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_artifact_badge_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.