CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

barony_is_valid_for_monastic_lease_trigger

barony_is_valid_for_monastic_lease_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 1113 (9 lines). Parameters: $CHARACTER$.

barony_is_valid_for_monastic_lease_trigger is a scripted trigger in Crusader Kings III, written at line 1113 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • Their county:
    • Any county province:
      • has_holding = no
      • Does not have a Building under construction
    • holder = $CHARACTER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
barony_is_valid_for_monastic_lease_trigger = {
	county = {
		any_county_province = {
			has_holding = no
			has_ongoing_construction = no
		}
		holder = $CHARACTER$
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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