Scripted trigger
barony_is_valid_for_monastic_lease_trigger
barony_is_valid_for_monastic_lease_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1113 (9 lines). Parameters: $CHARACTER$.
barony_is_valid_for_monastic_lease_trigger is a scripted trigger in Crusader Kings III, written at line 1113 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Their county:
- Any county province:
has_holding = no- Does not have a Building under construction
holder = $CHARACTER$
- Any county province:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
barony_is_valid_for_monastic_lease_trigger = {
county = {
any_county_province = {
has_holding = no
has_ongoing_construction = no
}
holder = $CHARACTER$
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.