Scripted trigger
attracted_to_same_gender_trigger
attracted_to_same_gender_trigger = yesgame/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 68 (6 lines). No parameters.
attracted_to_same_gender_trigger is a scripted trigger in Crusader Kings III, written at line 68 of its file. It takes no parameters: attracted_to_same_gender_trigger = yes (or no). The game's script calls it in 3 places, among them A Bishop's Ring (event ecumenical_council_events_josh.0012), Inspiration: Unhappy Stanza (event fund_inspiration.6300) and willing_lecherous_knight_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
What it checks
One of these
has_sexuality = bisexualor
has_sexuality = homosexual
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
attracted_to_same_gender_trigger = {
OR = {
has_sexuality = bisexual
has_sexuality = homosexual
}
}As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls attracted_to_same_gender_trigger.
Events (2)
- A Bishop's Ring
ecumenical_council_events_josh.0012 - Inspiration: Unhappy Stanza
fund_inspiration.6300
Scripted triggers inside an event file (1)
- willing_lecherous_knight_trigger
Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.