Scripted trigger
ask_for_pardon_available_trigger
ask_for_pardon_available_trigger = { ACTOR = … }game/common/scripted_triggers/00_interaction_triggers.txt, line 49 (13 lines). Parameters: $ACTOR$.
ask_for_pardon_available_trigger is a scripted trigger in Crusader Kings III, written at line 49 of its file. A call passes 1 parameter: ACTOR. The game's script calls it in 3 places, among them Ask for Pardon (interaction), Revoke Title (interaction) and Pardon Available (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
ask_for_pardon_available_trigger = {
$ACTOR$ = {
top_liege != this
any_liege_or_above = {
OR = {
has_imprisonment_reason = $ACTOR$
has_banish_reason = $ACTOR$
has_execute_reason = $ACTOR$
has_revoke_title_reason = $ACTOR$
}
}
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ask_for_pardon_available_trigger.
Character interactions (2)
Important actions (1)
- Pardon Available
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.