Scripted trigger
asian_variants
asian_variants = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 548 (8 lines). No parameters.
asian_variants is a scripted trigger in Crusader Kings III, written at line 548 of its file. It takes no parameters: asian_variants = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Their culture:
One of these
has_clothing_gfx = chinese_clothing_gfxor
has_clothing_gfx = japanese_clothing_gfx
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
asian_variants = {
culture = {
OR = {
has_clothing_gfx = chinese_clothing_gfx
has_clothing_gfx = japanese_clothing_gfx
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.