CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_use_northern_unit_visuals_trigger

artifact_use_northern_unit_visuals_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 367 (8 lines). No parameters.

artifact_use_northern_unit_visuals_trigger is a scripted trigger in Crusader Kings III, written at line 367 of its file. It takes no parameters: artifact_use_northern_unit_visuals_trigger = yes (or no). The game's script calls it in 3 places, among them Crown (artifact), crown_court (artifact) and RegionalShipType (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • Their culture:
    • One of these

      • has_unit_gfx = norse_unit_gfx
      • or

        has_unit_gfx = northern_unit_gfx

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
artifact_use_northern_unit_visuals_trigger = {
	culture ?= {
		OR = {
			has_unit_gfx = norse_unit_gfx
			has_unit_gfx = northern_unit_gfx
		}
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_use_northern_unit_visuals_trigger.

Artifacts (2)

  • Crown
  • crown_court

Customizable localization (1)

  • RegionalShipType

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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