CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_needs_material_wood_trigger

artifact_needs_material_wood_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 336 (3 lines). No parameters.

artifact_needs_material_wood_trigger is a scripted trigger in Crusader Kings III, written at line 336 of its file. It takes no parameters: artifact_needs_material_wood_trigger = yes (or no). The game's script calls it in 1 place, among them get_artifact_feature_references_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
artifact_needs_material_wood_trigger = {
	has_artifact_feature = book_cover_material_wood
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_needs_material_wood_trigger.

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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