Scripted trigger
artifact_needs_material_wood_trigger
artifact_needs_material_wood_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 336 (3 lines). No parameters.
artifact_needs_material_wood_trigger is a scripted trigger in Crusader Kings III, written at line 336 of its file. It takes no parameters: artifact_needs_material_wood_trigger = yes (or no). The game's script calls it in 1 place, among them get_artifact_feature_references_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
artifact_needs_material_wood_trigger = {
has_artifact_feature = book_cover_material_wood
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_needs_material_wood_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.