CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_needs_material_wire_trigger

artifact_needs_material_wire_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 278 (23 lines). No parameters.

artifact_needs_material_wire_trigger is a scripted trigger in Crusader Kings III, written at line 278 of its file. It takes no parameters: artifact_needs_material_wire_trigger = yes (or no). The game's script calls it in 1 place, among them get_artifact_feature_references_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • One of these

    • has_artifact_feature = hilt_decoration_wires
    • or

      has_artifact_feature = hilt_decoration_filigree
    • or

      has_artifact_feature = hilt_decoration_circles
    • or

      has_artifact_feature = armor_decoration_lining
    • or

      has_artifact_feature = armor_decoration_embossed
    • or

      has_artifact_feature = armor_decoration_grouped_rivets
    • or

      has_artifact_feature = ring_centerpiece_signet
    • or

      has_artifact_feature = ring_centerpiece_religious
    • or

      has_artifact_feature = ring_adornment_runes
    • or

      artifact_type = necklace
    • or

      artifact_type = necklace_pedestal

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
artifact_needs_material_wire_trigger = {
	# Check if one of our artifact features needs a material reference for precious metal wire or other jewelery-like fastenings
	OR = {
		# Weapons
		has_artifact_feature = hilt_decoration_wires
		has_artifact_feature = hilt_decoration_filigree
		has_artifact_feature = hilt_decoration_circles

		# Armor
		has_artifact_feature = armor_decoration_lining
		has_artifact_feature = armor_decoration_embossed
		has_artifact_feature = armor_decoration_grouped_rivets

		# Ring
		has_artifact_feature = ring_centerpiece_signet
		has_artifact_feature = ring_centerpiece_religious
		has_artifact_feature = ring_adornment_runes

		# Necklace
		artifact_type = necklace
		artifact_type = necklace_pedestal
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_needs_material_wire_trigger.

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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