Scripted trigger
artifact_needs_material_gem_trigger
artifact_needs_material_gem_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 313 (15 lines). No parameters.
artifact_needs_material_gem_trigger is a scripted trigger in Crusader Kings III, written at line 313 of its file. It takes no parameters: artifact_needs_material_gem_trigger = yes (or no). The game's script calls it in 1 place, among them get_artifact_feature_references_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
One of these
has_artifact_feature = crown_decoration_gemsor
has_artifact_feature = crown_decoration_filigree_and_gemor
has_artifact_feature = brooch_centerpiece_cabochonor
has_artifact_feature = brooch_adornment_gemsor
has_artifact_feature = ring_centerpiece_cabochonor
has_artifact_feature = ring_adornment_gemsor
has_artifact_feature = book_decoration_gemsor
has_artifact_feature = book_decoration_gems_and_claspor
artifact_type = necklaceor
artifact_type = necklace_pedestal
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
artifact_needs_material_gem_trigger = {
OR = {
has_artifact_feature = crown_decoration_gems
has_artifact_feature = crown_decoration_filigree_and_gem
has_artifact_feature = brooch_centerpiece_cabochon
has_artifact_feature = brooch_adornment_gems
has_artifact_feature = ring_centerpiece_cabochon
has_artifact_feature = ring_adornment_gems
has_artifact_feature = book_decoration_gems
has_artifact_feature = book_decoration_gems_and_clasp
artifact_type = necklace
artifact_type = necklace_pedestal
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_needs_material_gem_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.