CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

artifact_medium_rarity_trigger

artifact_medium_rarity_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 522 (8 lines). No parameters.

artifact_medium_rarity_trigger is a scripted trigger in Crusader Kings III, written at line 522 of its file. It takes no parameters: artifact_medium_rarity_trigger = yes (or no). The game's script calls it in 2 places, among them sword_court (artifact) and artifact_value_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • scope:artifact:
    • One of these

      • rarity = masterwork
      • or

        rarity = famed

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
artifact_medium_rarity_trigger = {
	scope:artifact ?= {
		OR = {
			rarity = masterwork
			rarity = famed
		}
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_medium_rarity_trigger.

Artifacts (1)

  • sword_court

Scripted triggers (1)

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?