Scripted trigger
artifact_medium_rarity_trigger
artifact_medium_rarity_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 522 (8 lines). No parameters.
artifact_medium_rarity_trigger is a scripted trigger in Crusader Kings III, written at line 522 of its file. It takes no parameters: artifact_medium_rarity_trigger = yes (or no). The game's script calls it in 2 places, among them sword_court (artifact) and artifact_value_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
scope:artifact:One of these
rarity = masterworkor
rarity = famed
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
artifact_medium_rarity_trigger = {
scope:artifact ?= {
OR = {
rarity = masterwork
rarity = famed
}
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_medium_rarity_trigger.
Artifacts (1)
- sword_court
Scripted triggers (1)
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.