Scripted trigger
artifact_is_worthy_to_improve_trigger
artifact_is_worthy_to_improve_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 53 (8 lines). No parameters.
artifact_is_worthy_to_improve_trigger is a scripted trigger in Crusader Kings III, written at line 53 of its file. It takes no parameters: artifact_is_worthy_to_improve_trigger = yes (or no). The game's script calls it in 1 place, among them prelude_events_0130_appropriate_artifact (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
artifact_is_worthy_to_improve_trigger = {
has_none_of_variables = {
name = ai_to_ai_destroy_in_sieges
name = unwanted_artifact
name = cursed_artifact
name = 1025_treasure_map
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_is_worthy_to_improve_trigger.
Scripted triggers inside an event file (1)
- prelude_events_0130_appropriate_artifact
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.