CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_is_worthy_to_improve_trigger

artifact_is_worthy_to_improve_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 53 (8 lines). No parameters.

artifact_is_worthy_to_improve_trigger is a scripted trigger in Crusader Kings III, written at line 53 of its file. It takes no parameters: artifact_is_worthy_to_improve_trigger = yes (or no). The game's script calls it in 1 place, among them prelude_events_0130_appropriate_artifact (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
artifact_is_worthy_to_improve_trigger = {
	has_none_of_variables = {
		name = ai_to_ai_destroy_in_sieges
		name = unwanted_artifact
		name = cursed_artifact
		name = 1025_treasure_map
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_is_worthy_to_improve_trigger.

Scripted triggers inside an event file (1)

  • prelude_events_0130_appropriate_artifact

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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