CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_high_rarity_trigger

artifact_high_rarity_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 531 (8 lines). No parameters.

artifact_high_rarity_trigger is a scripted trigger in Crusader Kings III, written at line 531 of its file. It takes no parameters: artifact_high_rarity_trigger = yes (or no). The game's script calls it in 17 places, among them laamp_steal_artifact_contract (contract), animal_figurine (artifact) and Book (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • scope:artifact:
    • One of these

      • rarity = famed
      • or

        rarity = illustrious

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
artifact_high_rarity_trigger = {
	scope:artifact ?= {
		OR = {
			rarity = famed
			rarity = illustrious
		}
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_high_rarity_trigger.

Task contracts (1)

  • laamp_steal_artifact_contract

Artifacts (14)

  • animal_figurine
  • Book
  • chronicle
  • Crown
  • crown_court
  • flask
8 more
  • indian_book
  • medium_box
  • pam_crozier
  • persian_drinking_vessel
  • small_box
  • sword sheath
  • sword_court
  • Throne

Scripted triggers (1)

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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