Scripted trigger
artifact_has_religious_decorations_trigger
artifact_has_religious_decorations_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 213 (9 lines). No parameters.
artifact_has_religious_decorations_trigger is a scripted trigger in Crusader Kings III, written at line 213 of its file. It takes no parameters: artifact_has_religious_decorations_trigger = yes (or no). The game's script calls it in 2 places, among them add_2_scaled_artifact_modifier_combat_effect (scripted effect) and add_scaled_artifact_modifier_combat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
One of these
has_artifact_feature = decoration_pattern_war_godor
has_artifact_feature = decoration_pattern_religionor
has_artifact_feature = decoration_pattern_religious_symbolor
has_artifact_feature = decoration_pattern_eschatologyor
has_artifact_feature = icon_decoration_pattern_saint
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
artifact_has_religious_decorations_trigger = {
OR = {
has_artifact_feature = decoration_pattern_war_god
has_artifact_feature = decoration_pattern_religion
has_artifact_feature = decoration_pattern_religious_symbol
has_artifact_feature = decoration_pattern_eschatology
has_artifact_feature = icon_decoration_pattern_saint
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_has_religious_decorations_trigger.
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.