CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_feature_wood_oak_trigger

artifact_feature_wood_oak_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 658 (3 lines). No parameters.

artifact_feature_wood_oak_trigger is a scripted trigger in Crusader Kings III, written at line 658 of its file. It takes no parameters: artifact_feature_wood_oak_trigger = yes (or no). The game's script calls it in 3 places, among them bow_wood_oak (artifact), generic_material_wood_oak (artifact) and shaft_wood_oak (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

The comment above it in the file

oak

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
artifact_feature_wood_oak_trigger = {
	always = yes #There must always be an available wood type
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_feature_wood_oak_trigger.

Artifacts (3)

  • bow_wood_oak
  • generic_material_wood_oak
  • shaft_wood_oak

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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